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GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
15 years 9 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
BIRTHDAY
2003
Springer
15 years 9 months ago
Digital Algebra and Circuits
Abstract. Digital numbers D are the world’s most popular data representation: nearly all texts, sounds and images are coded somewhere in time and space by binary sequences. The m...
Jean Vuillemin
ISAAC
2003
Springer
91views Algorithms» more  ISAAC 2003»
15 years 9 months ago
Quantum Merlin-Arthur Proof Systems: Are Multiple Merlins More Helpful to Arthur?
This paper introduces quantum “multiple-Merlin”-Arthur proof systems in which Arthur receives multiple quantum proofs that are unentangled with each other. Although classical ...
Hirotada Kobayashi, Keiji Matsumoto, Tomoyuki Yama...
CHI
2004
ACM
16 years 4 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
SIGGRAPH
2010
ACM
15 years 8 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...