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CGF
2004
98views more  CGF 2004»
15 years 4 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
AAAI
2008
15 years 6 months ago
Unstructured Audio Classification for Environment Recognition
My thesis aims to contribute towards building autonomous agents that are able to understand their surrounding environment through the use of both audio and visual information. To ...
Selina Chu
FSTTCS
2010
Springer
15 years 2 months ago
Computationally Sound Abstraction and Verification of Secure Multi-Party Computations
ionally Sound Abstraction and Verification of Secure Multi-Party Computations Michael Backes Saarland University MPI-SWS Matteo Maffei Saarland University Esfandiar Mohammadi Saarl...
Michael Backes, Matteo Maffei, Esfandiar Mohammadi
CHI
2008
ACM
16 years 4 months ago
The sound of touch: physical manipulation of digital sound
The Sound of Touch is a new tool for real-time capture and sensitive physical stimulation of sound samples using digital convolution. Our hand-held wand can be used to (1) record ...
David Merrill, Hayes Raffle, Roberto Aimi
MDM
2005
Springer
147views Communications» more  MDM 2005»
15 years 10 months ago
Demo: mobile database administrator-MDBA
Increasingly advances in mobile computing are allowing development of the applications for ubiquitous computing environment. Ubiquitous computing represents the concepts of comput...
Fernando Siqueira, Angelo Brayner