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» Contextual Design: Experience in Real Life
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78
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NOSSDAV
2010
Springer
15 years 2 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
79
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USS
2008
14 years 11 months ago
Experiences with Model Inference Assisted Fuzzing
In this paper we introduce the idea of model inference assisted fuzzing aimed to cost effectively improve software security. We experimented with several model inference technique...
Joachim Viide, Aki Helin, Marko Laakso, Pekka Piet...
CORR
2008
Springer
152views Education» more  CORR 2008»
14 years 9 months ago
Characterizing User Mobility in Second Life
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Chi-Anh La, Pietro Michiardi
MOBISYS
2009
ACM
15 years 10 months ago
A framework of energy efficient mobile sensing for automatic user state recognition
Urban sensing, participatory sensing, and user activity recognition can provide rich contextual information for mobile applications such as social networking and location-based se...
Yi Wang, Jialiu Lin, Murali Annavaram, Quinn Jacob...
81
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CSMR
2002
IEEE
15 years 2 months ago
Evolution of a Software Component - Experiences with a Network Editor Component
Even though the benefits of component-based software development are widely accepted, they are easily overestimated. To provide a firmer basis for the general discussion we descri...
Jyrki Akkanen, Attila Kiss, Jukka K. Nurminen