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» Contextual Design: Experience in Real Life
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TEI
2010
ACM
170views Hardware» more  TEI 2010»
15 years 4 months ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde
GAMEON
2009
14 years 7 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
ICCAD
2005
IEEE
94views Hardware» more  ICCAD 2005»
15 years 6 months ago
Post-placement voltage island generation under performance requirement
High power consumption not only leads to short battery life for handheld devices, but also causes on-chip thermal and reliability problems in general. As power consumption is prop...
Huaizhi Wu, I-Min Liu, Martin D. F. Wong, Yusu Wan...
WEBI
2009
Springer
15 years 4 months ago
In the Mood to Click? Towards Inferring Receptiveness to Search Advertising
Abstract—We present a method for modeling, and automatically inferring, the current interest of a user in search advertising. Our task is complementary to that of predicting ad r...
Qi Guo, Eugene Agichtein, Charles L. A. Clarke, Az...
TVCG
2008
95views more  TVCG 2008»
14 years 9 months ago
Improving the Readability of Clustered Social Networks using Node Duplication
Exploring communities is an important task in social network analysis. Such communities are currently identified using clustering methods to group actors. This approach often leads...
Nathalie Henry, Anastasia Bezerianos, Jean-Daniel ...