We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
Current evaluation functions for heuristic planning are expensive to compute. In numerous planning problems these functions provide good guidance to the solution, so they are wort...
We consider an architecture of mediators and wrappers for Internet accessible WebSources of limited query capability. Each call to a source is a WebSource Implementation (WSI) and...
Vladimir Zadorozhny, Laura Bright, Louiqa Raschid,...
The process of planning in complex, multi-actor environment depends strongly on the ability of the individual actors to perform intelligent decommitment upon specific changes in ...
One of the biggest challenges in the development and deployment of spoken dialogue systems is the design of the spoken language generation module. This challenge arises from the n...