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AROBOTS
2004
131views more  AROBOTS 2004»
14 years 11 months ago
Evolving Self-Organizing Behaviors for a Swarm-Bot
In this paper, we introduce a self-assembling and self-organizing artifact, called a swarm-bot, composed of a swarm of s-bots, mobile robots with the ability to connect to and to ...
Marco Dorigo, Vito Trianni, Erol Sahin, Roderich G...
CSUR
2004
91views more  CSUR 2004»
14 years 11 months ago
Line drawing, leap years, and Euclid
Bresenham's algorithm minimizes error in drawing lines on integer grid points; leap year calculations, surprisingly, are a generalization. We compare the two calculations, exp...
Mitchell A. Harris, Edward M. Reingold
CGF
1998
116views more  CGF 1998»
14 years 11 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
SIGIR
2002
ACM
14 years 11 months ago
Cross-document summarization by concept classification
In this paper we describe a Cross Document Summarizer XDoX designed specifically to summarize large document sets (50-500 documents and more). Such sets of documents are typically...
Hilda Hardy, Nobuyuki Shimizu, Tomek Strzalkowski,...
TEC
2002
183views more  TEC 2002»
14 years 11 months ago
The particle swarm - explosion, stability, and convergence in a multidimensional complex space
Abstract--The particle swarm is an algorithm for finding optimal regions of complex search spaces through the interaction of individuals in a population of particles. Even though t...
Maurice Clerc, James Kennedy