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» Continuing motivation for game design
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CHI
2005
ACM
16 years 1 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
SIGECOM
2003
ACM
141views ECommerce» more  SIGECOM 2003»
15 years 6 months ago
Automated mechanism design for a self-interested designer
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The key difficulty is that the agents may report their preferences insincerely to m...
Vincent Conitzer, Tuomas Sandholm
CVPR
2003
IEEE
15 years 6 months ago
Graph-Theoretic Approach to Clustering and Segmentation
We develop a framework for the image segmentation problem based on a new graph-theoretic formulation of clustering. The approach is motivated by the analogies between the intuitiv...
Massimiliano Pavan, Marcello Pelillo
ISCA
2000
IEEE
111views Hardware» more  ISCA 2000»
15 years 5 months ago
HLS: combining statistical and symbolic simulation to guide microprocessor designs
As microprocessors continue to evolve, many optimizations reach a point of diminishing returns. We introduce HLS, a hybrid processor simulator which uses statistical models and sy...
Mark Oskin, Frederic T. Chong, Matthew K. Farrens
AIED
2011
Springer
14 years 5 months ago
Short and Long Term Benefits of Enjoyment and Learning within a Serious Game
Intelligent Tutoring Systems (ITSs) have been used for decades to teach students domain content or strategies. ITSs often struggle to maintain students’ interest and sustain a pr...
G. Tanner Jackson, Kyle B. Dempsey, Danielle S. Mc...