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IAT
2006
IEEE
15 years 3 months ago
Resolution-Based Policy Search for Imperfect Information Differential Games
Differential games (DGs), considered as a typical model of game with continuous states and non-linear dynamics, play an important role in control and optimization. Finding optimal...
Minh Nguyen-Duc, Brahim Chaib-draa
82
Voted
PPSN
2000
Springer
15 years 1 months ago
Spatial Games with Adaptive Tit-For-Tats
This paper presents an adaptive tit-for-tat strategy and a study of its behavior in spatial IPD games. The adaptive tit-for-tat strategy is shown elsewhere to demonstrate high perf...
Elpida Tzafestas
CORR
2011
Springer
164views Education» more  CORR 2011»
14 years 1 months ago
Lipschitz Games
The Lipschitz constant of a finite normal–form game is the maximal change in some player’s payoff when a single opponent changes his strategy. We prove that games with small ...
Yaron Azrieli, Eran Shmaya
ACMACE
2004
ACM
15 years 3 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
93
Voted
FLAIRS
2008
14 years 12 months ago
Learning Continuous Action Models in a Real-Time Strategy Environment
Although several researchers have integrated methods for reinforcement learning (RL) with case-based reasoning (CBR) to model continuous action spaces, existing integrations typic...
Matthew Molineaux, David W. Aha, Philip Moore