Sciweavers

37 search results - page 3 / 8
» Continuous control of avatar gesture
Sort
View
IJAMC
2007
152views more  IJAMC 2007»
14 years 11 months ago
Navigating a 3D virtual environment of learning objects by hand gestures
: This paper presents a gesture-based Human-Computer Interface (HCI) to navigate a learning object repository mapped in a 3D virtual environment. With this interface, the user can ...
Qing Chen, Abu Saleh Md. Mahfujur Rahman, Xiaojun ...
ICMI
2010
Springer
160views Biometrics» more  ICMI 2010»
14 years 9 months ago
Facilitating multiparty dialog with gaze, gesture, and speech
We study how synchronized gaze, gesture and speech rendered by an embodied conversational agent can influence the flow of conversations in multiparty settings. We review a computa...
Dan Bohus, Eric Horvitz
VR
2010
IEEE
200views Virtual Reality» more  VR 2010»
14 years 9 months ago
Mixed reality in virtual world teleconferencing
In this paper we present a Mixed Reality (MR) teleconferencing application based on Second Life (SL) and the OpenSim virtual world. Augmented Reality (AR) techniques are used for ...
Tuomas Kantonen, Charles Woodward, Neil Katz
GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 4 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
IVA
2009
Springer
15 years 5 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...