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» Continuous control of avatar gesture
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AGS
2009
Springer
15 years 5 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
IUI
2009
ACM
15 years 3 months ago
Automatic design of a control interface for a synthetic face
Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control te...
Nicolas Stoiber, Renaud Séguier, Gaspard Br...

Publication
112views
15 years 2 months ago
Writing with Your Eye: A Dwell Time Free Writing System Adapted to the Nature of Human Eye Gaze
We investigate the usability of an eye controlled writing interface that matches the nature of human eye gaze, which always moves and is not immediately able to trigger the selecti...
Nikolaus Bee and Elisabeth André
CSCW
2007
ACM
14 years 11 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
NIME
2001
Springer
191views Music» more  NIME 2001»
15 years 3 months ago
The Accordiatron
The Accordiatron is a new MIDI controller for real-time performance based on the paradigm of a conventional squeeze box or concertina. It translates the gestures of a performer to...
Michael Gurevich