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VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
15 years 6 months ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
132
Voted
SIGGRAPH
1997
ACM
15 years 4 months ago
Rendering complex scenes with memory-coherent ray tracing
Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...
DAC
2006
ACM
16 years 1 months ago
Optimal simultaneous mapping and clustering for FPGA delay optimization
Both technology mapping and circuit clustering have a large impact on FPGA designs in terms of circuit performance, area, and power dissipation. Existing FPGA design flows carry o...
Joey Y. Lin, Deming Chen, Jason Cong
PCI
2005
Springer
15 years 6 months ago
Towards In-Situ Data Storage in Sensor Databases
Abstract. The advances in wireless communications along with the exponential growth of transistors per integrated circuit lead to a rapid evolution of Wireless Sensor Devices (WSDs...
Demetrios Zeinalipour-Yazti, Vana Kalogeraki, Dimi...
116
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CGF
2008
101views more  CGF 2008»
15 years 17 days ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang