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GROUP
1999
ACM
15 years 5 months ago
"Making place" to make IT work: empirical explorations of HCI for mobile CSCW
This paper addresses issues of user interface design, relating to ease of use, of handheld CSCW. In particular, we are concerned with the requirements that arise from situations i...
Steinar Kristoffersen, Fredrik Ljungberg
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
14 years 12 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
EJASMP
2010
108views more  EJASMP 2010»
14 years 8 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies
FOCS
2010
IEEE
14 years 11 months ago
A Multiplicative Weights Mechanism for Privacy-Preserving Data Analysis
Abstract--We consider statistical data analysis in the interactive setting. In this setting a trusted curator maintains a database of sensitive information about individual partici...
Moritz Hardt, Guy N. Rothblum
VISUALIZATION
2003
IEEE
15 years 6 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...