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CHI
2008
ACM
16 years 1 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2003
ACM
16 years 1 months ago
Interpersonal cues and consumer trust in e-commerce
E-commerce stretches interactions over space and time, and thus requires more trust than traditional shopping. Current approaches to building trust in e-commerce focus on cognitiv...
Jens Riegelsberger
ACMIDC
2010
15 years 5 months ago
TeddIR: tangible information retrieval for children
Despite several efforts to make search engines more childfriendly, children still have trouble using systems that require keyboard input. We present TeddIR: a system using a tangi...
Michel Jansen, Wim Bos, Paul E. van der Vet, Theo ...
HUC
2009
Springer
15 years 6 months ago
A Survey on Localization for Mobile Wireless Sensor Networks
Over the past decade we have witnessed the evolution of wireless sensor networks, with advancements in hardware design, communication protocols, resource efficiency, and other aspe...
Isaac Amundson, Xenofon D. Koutsoukos
SEM
2004
Springer
15 years 6 months ago
Service Discovery Protocol Interoperability in the Mobile Environment
The emergence of portable computers and wireless technologies has introduced new challenges for middleware. Mobility brings new requirements and is becoming a key characteristic. M...
Yérom-David Bromberg, Valérie Issarn...