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JOLLI
2007
128views more  JOLLI 2007»
15 years 7 months ago
Linear temporal logic as an executable semantics for planning languages
This paper presents an approach to artificial intelligence planning based on linear temporal logic (LTL). A simple and easy-to-use planning language is described, PDDL-K (Planning...
Marta Cialdea Mayer, Carla Limongelli, Andrea Orla...
CGF
2004
173views more  CGF 2004»
15 years 7 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
CGF
2000
96views more  CGF 2000»
15 years 7 months ago
An interactive approach to point cloud triangulation
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...
Leif Kobbelt, Mario Botsch
CCR
2007
168views more  CCR 2007»
15 years 7 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
GIS
2000
ACM
15 years 7 months ago
Actor-networks and implementation: examples from conservation GIS in Ecuador
Recommendationsfor implementationand evaluation of Geographical Information Systems (GIS) can bene t from a broader theoretical foundation to support investigation, understanding a...
Eugene W. Martin
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