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EL
2002
181views more  EL 2002»
15 years 4 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
AAI
1998
101views more  AAI 1998»
15 years 4 months ago
Layered Approach to Learning Client Behaviors in the Robocup Soccer Server
In the past few years, Multiagent Systems (MAS) has emerged as an active subfield of Artificial Intelligence (AI). Because of the inherent complexity of MAS, there is much inter...
Peter Stone, Manuela M. Veloso
CONCURRENCY
1998
115views more  CONCURRENCY 1998»
15 years 4 months ago
Falcon: On-line monitoring for steering parallel programs
Abstract Advances in high performance computing, communications, and user interfaces enable developers to construct increasingly interactive high performance applications. The Falc...
Weiming Gu, Greg Eisenhauer, Karsten Schwan, Jeffr...
PAMI
2002
124views more  PAMI 2002»
15 years 4 months ago
Information Theoretic Sensor Data Selection for Active Object Recognition and State Estimation
We introduce a formalism for optimal sensor parameter selection for iterative state estimation in static systems. Our optimality criterion is the reduction of uncertainty in the st...
Joachim Denzler, Christopher M. Brown
TODAES
1998
68views more  TODAES 1998»
15 years 4 months ago
Specification and verification of pipelining in the ARM2 RISC microprocessor
Abstract State Machines (ASMs) provide a sound mathematical basis for the specification and verification of systems. An application of the ASM methodology to the verification of a ...
James K. Huggins, David Van Campenhout
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