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VRST
2003
ACM
15 years 8 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 8 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ICS
2003
Tsinghua U.
15 years 8 months ago
PowerHerd: dynamic satisfaction of peak power constraints in interconnection networks
Power consumption is a critical issue in interconnection network design, driven by power-related design constraints, such as thermal and power delivery design. Usually, off-line w...
Li Shang, Li-Shiuan Peh, Niraj K. Jha
ISCA
2010
IEEE
170views Hardware» more  ISCA 2010»
15 years 8 months ago
Relax: an architectural framework for software recovery of hardware faults
As technology scales ever further, device unreliability is creating excessive complexity for hardware to maintain the illusion of perfect operation. In this paper, we consider whe...
Marc de Kruijf, Shuou Nomura, Karthikeyan Sankaral...
FGR
2002
IEEE
229views Biometrics» more  FGR 2002»
15 years 8 months ago
An Approach to Automatic Recognition of Spontaneous Facial Actions
We present ongoing work on a project for automatic recognition of spontaneous facial actions. Spontaneous facial expressions differ substantially from posed expressions, similar t...
Bjorn Braathen, Marian Stewart Bartlett, Gwen Litt...
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