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AAAI
2010
14 years 11 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
SOFSEM
2000
Springer
15 years 1 months ago
Hierarchies of Sensing and Control in Visually Guided Agents
The capability of perceiving the environment is crucial for advancing the level of autonomy and sophistication of (semi)autonomous robotic systems and determines the complexity of ...
Jana Kosecka
ASPLOS
2008
ACM
14 years 11 months ago
Communication optimizations for global multi-threaded instruction scheduling
The recent shift in the industry towards chip multiprocessor (CMP) designs has brought the need for multi-threaded applications to mainstream computing. As observed in several lim...
Guilherme Ottoni, David I. August
ACMACE
2008
ACM
14 years 11 months ago
Shadow agent: a new type of virtual agent
The shadow agent is a new type of intelligent virtual agent exploiting the metaphor of the shadow as a medium. The core of the shadow agent is a behavioral architecture inspired b...
Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul...
MAAMAW
1994
Springer
15 years 1 months ago
A Multi-Agent Approach to Dynamic, Adaptive Scheduling of Material Flow
Advanced manufacturing control still remains an important topic in current research. Especially aspects of dynamics and of failures in the production process are insufficiently ta...
Stefan Bussmann