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» Control of Polygonal Mesh Resolution for 3-D Computer Vision
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CVPR
2005
IEEE
15 years 11 months ago
Active Polyhedron: Surface Evolution Theory Applied to Deformable Meshes
This paper presents a novel 3D deformable surface that we call an active polyhedron. Rooted in surface evolution theory, an active polyhedron is a polyhedral surface whose vertice...
Gregory G. Slabaugh, Gozde B. Unal
SI3D
2003
ACM
15 years 2 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
ICCV
2007
IEEE
15 years 11 months ago
Spatio-Temporal Shape from Silhouette using Four-Dimensional Delaunay Meshing
We propose a novel method for computing a fourdimensional (4D) representation of the spatio-temporal visual hull of a dynamic scene, based on an extension of a recent provably cor...
Ehsan Aganj, Jean-Philippe Pons, Florent Sé...
PRL
2010
100views more  PRL 2010»
14 years 7 months ago
Extraction of building polygons from SAR images: Grouping and decision-level in the GESTALT system
The GESTALT-System is a stratified architecture for challenging computer vision tasks. This contribution focuses on the 3rd and 4th layer of it – the grouping and decision layer...
Eckart Michaelsen, Uwe Stilla, Uwe Soergel, Leo J....
GRAPHITE
2007
ACM
15 years 1 months ago
Appearance preserving octree-textures
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...