This paper presents a novel 3D deformable surface that we call an active polyhedron. Rooted in surface evolution theory, an active polyhedron is a polyhedral surface whose vertice...
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
We propose a novel method for computing a fourdimensional (4D) representation of the spatio-temporal visual hull of a dynamic scene, based on an extension of a recent provably cor...
The GESTALT-System is a stratified architecture for challenging computer vision tasks. This contribution focuses on the 3rd and 4th layer of it – the grouping and decision layer...
Eckart Michaelsen, Uwe Stilla, Uwe Soergel, Leo J....
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...