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» Control of a Car-Like Robot Using a Dynamic Model
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GAMEON
2003
15 years 5 months ago
A System for Creating Simple Character Behaviours
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
Stefan Grünvogel, Stephan Schwichtenberg
IROS
2009
IEEE
134views Robotics» more  IROS 2009»
15 years 10 months ago
FES-controlled co-contraction strategies for pathological tremor compensation
Abstract— In this paper, a strategy for pathological tremor compensation based on co-contraction of antagonist muscles induced by Functional Electrical Stimulation (FES) is prese...
Antônio Padilha Lanari Bo, Philippe Poignet,...
WSC
1998
15 years 5 months ago
A Study of Self-adjusting Quality of Service Control Schemes
This paper reports simulation methods and results for analyzing a self-adjusting Quality of Service (QoS) control scheme for multimedia/telecommunication systems based on resource...
Sheng-Tzong Cheng, Chi-Ming Chen, Ing-Ray Chen
ATAL
2008
Springer
15 years 6 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
ICONIP
2008
15 years 5 months ago
Time Series Analysis for Long Term Prediction of Human Movement Trajectories
This paper's intention is to adapt prediction algorithms well known in the field of time series analysis to problems being faced in the field of mobile robotics and Human-Robo...
Sven Hellbach, Julian Eggert, Edgar Körner, H...