We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
Abstract— In this paper, a strategy for pathological tremor compensation based on co-contraction of antagonist muscles induced by Functional Electrical Stimulation (FES) is prese...
This paper reports simulation methods and results for analyzing a self-adjusting Quality of Service (QoS) control scheme for multimedia/telecommunication systems based on resource...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
This paper's intention is to adapt prediction algorithms well known in the field of time series analysis to problems being faced in the field of mobile robotics and Human-Robo...