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SI3D
1997
ACM
13 years 10 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
HPCA
2012
IEEE
12 years 1 months ago
Booster: Reactive core acceleration for mitigating the effects of process variation and application imbalance in low-voltage chi
Lowering supply voltage is one of the most effective techniques for reducing microprocessor power consumption. Unfortunately, at low voltages, chips are very sensitive to process ...
Timothy N. Miller, Xiang Pan, Renji Thomas, Naser ...
CASES
2006
ACM
14 years 7 days ago
Automated compile-time and run-time techniques to increase usable memory in MMU-less embedded systems
Random access memory (RAM) is tightly-constrained in many embedded systems. This is especially true for the least expensive, lowest-power embedded systems, such as sensor network ...
Lan S. Bai, Lei Yang, Robert P. Dick
CGF
1998
213views more  CGF 1998»
13 years 6 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
DAGSTUHL
2006
13 years 7 months ago
A Petri Net Approach to Verify and Debug Simulation Models
Verification and Simulation share many issues, one is that simulation models require validation and verification. In the context of simulation, verification is understood as the ta...
Peter Kemper, Carsten Tepper