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» Controller design for human-robot interaction
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CHI
2010
ACM
15 years 6 months ago
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
This work describes a novel approach to utilizing everyday objects of users as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platfor...
Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-...
ACMACE
2009
ACM
15 years 3 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
FGR
2002
IEEE
151views Biometrics» more  FGR 2002»
15 years 4 months ago
Fast Stereo-Based Head Tracking for Interactive Environments
We present a robust implementation of stereo-based head tracking designed for interactive environments with uncontrolled lighting. We integrate fast face detection and drift reduc...
Louis-Philippe Morency, Ali Rahimi, Neal Checka, T...
ICLP
2010
Springer
15 years 3 months ago
Structured Interactive Musical Scores
Interactive Scores is a formalism for the design and performance of interactive scenarios that provides temporal relations (TRs) among the objects of the scenario. We can model TRs...
Mauricio Toro-Bermudez
GI
2008
Springer
15 years 29 days ago
Features of a Toolkit for open Human-Computer Interaction with Ambient Services
: For the deployment of ambient services it is unrealistic to base user-computer interaction on traditional mouse or keyboard. Replacing them with other proprietary devices just mo...
Andreas Lorenz