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MODELS
2007
Springer
15 years 8 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
ISM
2005
IEEE
88views Multimedia» more  ISM 2005»
15 years 7 months ago
Hybrid Bitrate/PSNR Control for H.264 Video Streaming to Roaming Users
In wireless communications, the available throughput depends on several parameters, like physical layer, base station distance, fading and interference. Users experience changes i...
Fabio De Vito, Federico Ridolfo, Juan Carlos De Ma...
DATE
2003
IEEE
137views Hardware» more  DATE 2003»
15 years 7 months ago
Dynamic Conditional Branch Balancing during the High-Level Synthesis of Control-Intensive Designs
We present two novel strategies to increase the scope for application of speculative code motions: (1) Adding scheduling steps dynamically during scheduling to conditional branche...
Sumit Gupta, Nikil D. Dutt, Rajesh K. Gupta, Alexa...
HICSS
2003
IEEE
174views Biometrics» more  HICSS 2003»
15 years 7 months ago
Linking Perception and Action in a Control Architecture for Human-Robot Domains
Human-robot interaction is a growing research domain; there are many approaches to robot design, depending on the particular aspects of interaction being focused on. In this paper...
Monica N. Nicolescu, Maja J. Mataric
SAC
2010
ACM
15 years 7 months ago
An algorithm to generate the context-sensitive synchronized control flow graph
The verification of industrial systems specified with CSP often implies the analysis of many concurrent and synchronized components. The cost associated to these analyses is usu...
Marisa Llorens, Javier Oliver, Josep Silva, Salvad...