We propose a design theory that tackles dynamic complexity in the design for Information Infrastructures (IIs) defined as a shared, open, heterogeneous and evolving socio-technica...
Ubiquitous computing and communication environments connect systems and people in unprecedented ways, but also fundamentally challenge the mindset of traditional systems engineeri...
Abstract--The particle swarm is an algorithm for finding optimal regions of complex search spaces through the interaction of individuals in a population of particles. Even though t...
: We show that estimating the complexity (mean and distribution) of the instances of a fixed size Constraint Satisfaction Problem (CSP) can be very hard. We deal with the main two ...
Resource allocation for high-performance real-time applications is challenging due to the applications' data-dependent nature, dynamic changes in their external environment, ...