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EGH
2003
Springer
15 years 6 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
ISORC
2002
IEEE
15 years 6 months ago
Reactive Objects
Object-oriented, concurrent, and event-based programming models provide a natural framework in which to express the behavior of distributed and embedded software systems. However,...
Johan Nordlander, Mark P. Jones, Magnus Carlsson, ...
GECCO
2009
Springer
199views Optimization» more  GECCO 2009»
15 years 6 months ago
Using behavioral exploration objectives to solve deceptive problems in neuro-evolution
Encouraging exploration, typically by preserving the diversity within the population, is one of the most common method to improve the behavior of evolutionary algorithms with dece...
Jean-Baptiste Mouret, Stéphane Doncieux
ICDCS
1999
IEEE
15 years 5 months ago
HiFi: A New Monitoring Architecture for Distributed Systems Management
With the increasing complexity of large-scale distributed (LSD) systems, an efficient monitoring mechanism has become an essential service for improving the performance and reliab...
Ehab S. Al-Shaer, Hussein M. Abdel-Wahab, Kurt Mal...
ICNP
1998
IEEE
15 years 5 months ago
Darwin: Customizable Resource Management for Value-Added Network Services
The Internet is rapidly changing from a set of wires and switches that carry packets into a sophisticated infrastructure that delivers a set of complex value-added services to end...
Prashant R. Chandra, Allan Fisher, Corey Kosak, T....