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» Controlling Fluid Animation
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MM
2004
ACM
191views Multimedia» more  MM 2004»
15 years 5 months ago
SwarmArt: interactive art from swarm intelligence
This paper describes SwarmArt, a collaborative project between computer science and art, which resulted in two installations of interactive art that incorporates swarm intelligenc...
Jeffrey E. Boyd, Gerald Hushlak, Christian Jacob
ANSS
2003
IEEE
15 years 5 months ago
An ns-based Bluetooth Topology Construction Simulation Environment
Bluetooth is an emerging technology in wireless applications, and many related issues are yet to be explored both in academia and industry. Because of the complexity and the dynam...
Chia-Jui Hsu, Yuh-Jzer Joung
91
Voted
PG
2003
IEEE
15 years 5 months ago
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clust...
Kelly Ward, Ming C. Lin
SI3D
2003
ACM
15 years 5 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
NPAR
2010
ACM
15 years 4 months ago
Progressive histogram reshaping for creative color transfer and tone reproduction
Image manipulation takes many forms. A powerful approach involves image adjustment by example. To make color edits more intuitive, the intelligent transfer of a user-specified ta...
Tania Pouli, Erik Reinhard