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» Controlling Fluid Animation
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175
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TPCG
2003
IEEE
15 years 8 months ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock
166
Voted
CGF
2006
196views more  CGF 2006»
15 years 3 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
116
Voted
AAMAS
1999
Springer
15 years 3 months ago
Making Complex Articulated Agents Dance
We discuss the tradeo s involved in control of complex articulated agents, and present three implemented controllers for a complex task: a physically-based humanoid torso dancing ...
Maja J. Mataric, Victor B. Zordan, Matthew M. Will...
149
Voted
PG
2007
IEEE
15 years 9 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
CA
2002
IEEE
15 years 8 months ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann