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» Controlling Fluid Animation
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CA
2003
IEEE
15 years 7 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
CGI
2003
IEEE
15 years 7 months ago
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production
This paper describes Diorama Engine, a 3D directing tool for 3D computer animation. The Diorama Engine is a limited but specialized tool that focuses on ease of scene construction...
Koji Mikami, Toru Tokuhara
CA
2000
IEEE
15 years 6 months ago
Dynamic Sculpting and Animation of Free-form Subdivision Solids
This paper presents a sculptured solid modeling system founded upon dynamic Catmull-Clark subdivision-based solids of arbitrary topology. Our primary contribution is that we integ...
Kevin T. McDonnell, Hong Qin
FGR
1996
IEEE
107views Biometrics» more  FGR 1996»
15 years 6 months ago
Happy Patrons Make Better Tippers: Creating a Robot Waiter Using Perseus and the Animate Agent Architecture
As autonomous robots become increasingly adept at performing simple tasks like moving from place to place and picking up and delivering objects, it is becoming apparent that an im...
David Franklin, Roger E. Kahn, Michael J. Swain, R...
CGF
1999
186views more  CGF 1999»
15 years 1 months ago
Animating Sand, Mud, and Snow
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes ...
Robert W. Sumner, James F. O'Brien, Jessica K. Hod...