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» Controlling Fluid Animation
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CVGIP
2006
106views more  CVGIP 2006»
15 years 2 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
TOG
2002
162views more  TOG 2002»
15 years 1 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
GRAPHICSINTERFACE
2000
15 years 3 months ago
Image-Based Virtual Camera Motion Strategies
This paper presents an original solution to the camera control problem in a virtual environment. Our objective is to present a general framework that allows the automatic control ...
Éric Marchand, Nicolas Courty
IJVR
2006
199views more  IJVR 2006»
15 years 1 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
MM
2006
ACM
124views Multimedia» more  MM 2006»
15 years 8 months ago
Leveraging community annotations for image adaptation to small presentation formats
In this paper, we describe an investigation into the use of community annotations of photos for creating zoom and pan animations that present a time linear view of the regions of ...
Patrick Schmitz