Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
This paper presents an original solution to the camera control problem in a virtual environment. Our objective is to present a general framework that allows the automatic control ...
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
In this paper, we describe an investigation into the use of community annotations of photos for creating zoom and pan animations that present a time linear view of the regions of ...