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JVCA
2006
102views more  JVCA 2006»
14 years 11 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
MIG
2010
Springer
14 years 10 months ago
Full-Body Hybrid Motor Control for Reaching
Abstract. In this paper, we present a full-body motor control mechanism that generates coordinated and diverse motion during a reaching action. Our framework animates the full huma...
Wenjia Huang, Mubbasir Kapadia, Demetri Terzopoulo...
GRAPHICSINTERFACE
2000
15 years 1 months ago
Fast and Controllable Simulation of the Shattering of Brittle Objects
We present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object to be broken is represented as a set of point masses con...
Jeffrey Smith, Andrew P. Witkin, David Baraff
DSVIS
2005
Springer
15 years 5 months ago
Goal-Oriented Design of Domain Control Panels
Goal-oriented methodologies have demonstrated some adequacy for modelling composite systems, from high level desired properties to operational requirements on responsible agents. T...
Christophe Ponsard, Nadiya Balych, Philippe Masson...
81
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CEC
2005
IEEE
15 years 5 months ago
Empowerment: a universal agent-centric measure of control
Abstract- The classical approach to using utility functions suffers from the drawback of having to design and tweak the functions on a case by case basis. Inspired by examples from...
Alexander S. Klyubin, Daniel Polani, Chrystopher L...