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» Controlling Fluid Animation
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SC
1992
ACM
15 years 3 months ago
The Distributed Virtual Windtunnel
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the vis...
Steve Bryson, Michael J. Gerald-Yamasaki
CN
2000
76views more  CN 2000»
14 years 11 months ago
Supporting reconfigurable security policies for mobile programs
Programming models that support code migration have gained prominence, mainly due to a widespread shift from stand-alone to distributed applications. Although appealing in terms o...
Brant Hashii, Scott Malabarba, Raju Pandey, Matt B...
AAI
2002
161views more  AAI 2002»
14 years 11 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
SIGGRAPH
1997
ACM
15 years 4 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
INTETAIN
2009
Springer
15 years 6 months ago
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play
This paper reports the design, implementation, and application of a new interface for augmenting performance and play on the low flying trapeze. Sensors were used to gauge the moti...
Anne Hoekstra, Christoph Bartneck, Michael J. Lyon...