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SIGGRAPH
2010
ACM
15 years 4 months ago
Terrain-adaptive bipedal locomotion control
We describe a framework for the automatic synthesis of biped locomotion controllers that adapt to uneven terrain at run-time. The framework consists of two components: a per-foots...
Jia-chi Wu, Zoran Popovic
IJVR
2007
101views more  IJVR 2007»
14 years 11 months ago
Affective Multimodal Control of Virtual
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
Martin Klesen, Patrick Gebhard
VISUALIZATION
1997
IEEE
15 years 4 months ago
Constrained 3D navigation with 2D controllers
Navigation through 3D spaces is required in many interactive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse...
Andrew J. Hanson, Eric A. Wernert
CIG
2005
IEEE
15 years 5 months ago
Pared-down Poker: Cutting to the Core of Command and Control
Poker poses cognitive challenges like those of warfare, business and other real world domains. This makes poker a good test bed for basic research on how people make Command and Co...
Kevin Burns
CGF
2008
160views more  CGF 2008»
14 years 12 months ago
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
Juraj Obert, Jaroslav Krivánek, Fabio Pella...