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» Controlling Fluid Animation
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PG
1997
IEEE
15 years 4 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
NPAR
2000
ACM
15 years 3 months ago
An algorithm for automatic painterly rendering based on local source image approximation
This paper presents a new method for the automatic painterly rendering. This method synthesizes an impressive image with a handcrafted look from a source image such as a photograp...
Michio Shiraishi, Yasushi Yamaguchi
VC
2008
131views more  VC 2008»
14 years 11 months ago
Motion synthesis with decoupled parameterization
In real-time animation systems, motion interpolation techniques are widely used for their controllability and efficiency. The techniques sample the parameter space using example mo...
Dongwook Ha, JungHyun Han
CGA
1998
14 years 11 months ago
Verbs and Adverbs: Multidimensional Motion Interpolation
This paper describes methods and data structures used to leverage motion sequences of complex linked figures. We present a technique for interpolating between example motions der...
Charles Rose, Michael F. Cohen, Bobby Bodenheimer
EDUTAINMENT
2006
Springer
15 years 3 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim