Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
: In this paper we describe continuing work being carried out as part of the Bristol Wearable Computing Initiative. We are interested in the use of context sensors to improve the u...
Based on the limitations raised by existing approaches in the context of the Semantic Web, we propose a formalism, Web Sources Global Ontology (WebSOGO), a data meta-model for the...
The term Tele-Immersion was first used in October 1996 as the title of a workshop the Electronic Visualization Laboratory (EVL) at University of Illinois at Chicago (UIC) organize...
In current research toward the design of more powerful behavior of RTDBS under unpredictable workloads, different research groups focus their work on QoS (Quality of Service) guar...