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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
JSAC
2010
172views more  JSAC 2010»
14 years 8 months ago
Cross-layer QoS-aware communication for ultra wide band wireless multimedia sensor networks
—Wireless Multimedia Sensor Networks (WMSNs) are distributed systems of wirelessly networked devices that allow retrieving video and audio streams, still images, and scalar senso...
Tommaso Melodia, Ian F. Akyildiz
IROS
2006
IEEE
127views Robotics» more  IROS 2006»
15 years 3 months ago
Learning Predictive Features in Affordance based Robotic Perception Systems
This work is about the relevance of Gibson’s concept of affordances [1] for visual perception in interactive and autonomous robotic systems. In extension to existing functional ...
Gerald Fritz, Lucas Paletta, Ralph Breithaupt, Eri...
CA
2003
IEEE
15 years 2 months ago
Language-Driven Nonverbal Communication in a Bilingual Conversational Agent
This paper describes an animated conversational agent called Kare1 which integrates a talking head interface with a linguistically motivated human-machine dialogue system. The age...
Scott A. King, Alistair Knott, Brendan McCane
ICC
2007
IEEE
154views Communications» more  ICC 2007»
15 years 3 months ago
A Policy-Based Approach for Managing Ubiquitous Networks in Urban Spaces
— Modern cities are becoming increasingly networked Network Operator and the Service Providers can introduce environments and a plethora of computing equipment interacts their ow...
Antonis M. Hadjiantonis, Marinos Charalambides, Ge...