We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze posi...
With recent advances in eye tracking technology, eye gaze gradually gains acceptance as a pointing modality. Its relatively low accuracy, however, determines the need to use enlar...
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
MASSIVE is a distributed virtual reality system. It provides rich facilities to support user interaction and cooperation via text, audio and graphics media, and interaction is con...
How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? ...