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CHI
2009
ACM
15 years 10 months ago
Rake cursor: improving pointing performance with concurrent input channels
We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze posi...
Renaud Blanch, Michael Ortega
ICMI
2005
Springer
121views Biometrics» more  ICMI 2005»
15 years 3 months ago
Gaze-based selection of standard-size menu items
With recent advances in eye tracking technology, eye gaze gradually gains acceptance as a pointing modality. Its relatively low accuracy, however, determines the need to use enlar...
Oleg Spakov, Darius Miniotas
CA
2002
IEEE
15 years 2 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
69
Voted
ICDCS
1995
IEEE
15 years 1 months ago
MASSIVE: A Distributed Virtual Reality System Incorporating Spatial Trading
MASSIVE is a distributed virtual reality system. It provides rich facilities to support user interaction and cooperation via text, audio and graphics media, and interaction is con...
Chris Greenhalgh, Steve Benford
98
Voted
TEI
2009
ACM
107views Hardware» more  TEI 2009»
15 years 4 months ago
Tactful interaction: exploring interactive social touch through a collaborative tangible installation
How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? ...
Bruno Nadeau, Amanda Williams