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AAI
1999
147views more  AAI 1999»
14 years 11 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson
AI50
2006
15 years 3 months ago
Dynamical Systems in the Sensorimotor Loop: On the Interrelation Between Internal and External Mechanisms of Evolved Robot Behav
This case study demonstrates how the synthesis and the analysis of minimal recurrent neural robot control provide insights into the exploration of embodiment. By using structural e...
Martin Hülse, Steffen Wischmann, Poramate Man...
CSCW
2007
ACM
14 years 11 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
CSCW
2004
ACM
15 years 5 months ago
Controlling interruptions: awareness displays and social motivation for coordination
Spontaneous communication is common in the workplace but can be disruptive. Such communication usually benefits the initiator more than the target of an interruption. Previous res...
Laura A. Dabbish, Robert E. Kraut
DAGSTUHL
2003
15 years 1 months ago
A Human-Like Robot Hand and Arm with Fluidic Muscles: Biologically Inspired Construction and Functionality
Humanoid robots are fascinating from two points of view, firstly their construction and secondly because they lend life to inanimate objects. The combination of biology and robots ...
Ivo Boblan, Rudolf Bannasch, Hartmut Schwenk, Fran...