Abstract. In this paper we propose a structured approach for the simulation of the human body which is comprehensive and extendable. Our architecture resembles the human organism a...
Sebastian Ullrich, Jakob Valvoda, Andreas Prescher...
The current structure of the High Level Architecture (HLA) puts a tremendous burden on network load and CPU utilization for large distributed simulations due to its limited contro...
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
Abstract-- Complex robots with many interacting components in their control architectures are subject to component failures from which neither the control architecture nor the impl...