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BILDMED
2007
272views Algorithms» more  BILDMED 2007»
15 years 1 months ago
Comprehensive Architecture for Simulation of the Human Body Based on Functional Anatomy
Abstract. In this paper we propose a structured approach for the simulation of the human body which is comprehensive and extendable. Our architecture resembles the human organism a...
Sebastian Ullrich, Jakob Valvoda, Andreas Prescher...
WSC
1998
15 years 1 months ago
High Level Architecture Remote Data Filtering
The current structure of the High Level Architecture (HLA) puts a tremendous burden on network load and CPU utilization for large distributed simulations due to its limited contro...
William S. Murphy Jr., Galen D. Aswegen
CA
2002
IEEE
15 years 4 months ago
Specifying MPEG-4 Body Behaviors
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
Anthony Guye-Vuillème, Daniel Thalmann
ATAL
2003
Springer
15 years 5 months ago
Can software agents influence human relations?: balance theory in agent-mediated communities
We sought to create a social embodied conversational agent to support group interactions, using ‘balance theory’ from social science research on human-human relations. We cond...
Hideyuki Nakanishi, Satoshi Nakazawa, Toru Ishida,...
ICRA
2010
IEEE
116views Robotics» more  ICRA 2010»
14 years 9 months ago
Using logic to handle conflicts between system, component, and infrastructure goals in complex robotic architectures
Abstract-- Complex robots with many interacting components in their control architectures are subject to component failures from which neither the control architecture nor the impl...
Paul W. Schermerhorn, Matthias Scheutz