We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
The study focuses on a class of discrete-time multi-agent systems modelling opinion dynamics with decaying confidence. Essentially, we propose an agreement protocol that impose a p...
Abstract-- We study the convergence rate of average consensus algorithms in networks with stochastic communication failures. We show how the system dynamics can be modeled by a dis...
In this paper, we study dimension reduction of the three-dimensional (3D) Gross–Pitaevskii equation (GPE) modeling Bose–Einstein condensation under different limiting interact...
Weizhu Bao, Yunyi Ge, Dieter Jaksch, Peter A. Mark...