This paper studies the effects of introducing altruistic agents into atomic congestion games. Altruistic behavior is modeled by a trade-off between selfish and social objectives. ...
We consider asynchronous message-passing systems in which some links are timely and processes may crash. Each run defines a timeliness graph among correct processes: (p, q) is an e...
In this paper we develop algorithms for distributed computation of a broad range of estimation and detection tasks over networks with arbitrary but fixed connectivity. The distri...
In this paper, we develop a general model, called Latency-Rate servers (LR servers), for the analysis of traffic scheduling algorithms in broadband packet networks. The behavior of...
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...