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ATAL
2010
Springer
15 years 6 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
WWW
2008
ACM
16 years 5 months ago
Learning to classify short and sparse text & web with hidden topics from large-scale data collections
This paper presents a general framework for building classifiers that deal with short and sparse text & Web segments by making the most of hidden topics discovered from larges...
Xuan Hieu Phan, Minh Le Nguyen, Susumu Horiguchi
AIED
2009
Springer
15 years 11 months ago
Detecting the Learning Value of Items In a Randomized Problem Set
Researchers that make tutoring systems would like to know which pieces of educational content are most effective at promoting learning among their students. Randomized controlled e...
Zachary A. Pardos, Neil T. Heffernan
GECCO
2009
Springer
146views Optimization» more  GECCO 2009»
15 years 11 months ago
Analyzing the landscape of a graph based hyper-heuristic for timetabling problems
Hyper-heuristics can be thought of as “heuristics to choose heuristics”. They are concerned with adaptively finding solution methods, rather than directly producing a solutio...
Gabriela Ochoa, Rong Qu, Edmund K. Burke
JELIA
1990
Springer
15 years 9 months ago
Semantic Interpretation as Higher-Order Deduction
Traditional accounts of the semantic interpretation of quantified phrases and its interaction with reference and ellipsis have relied on formal manipulations of logical forms (qua...
Fernando C. N. Pereira