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GRAPHICSINTERFACE
2008
15 years 26 days ago
Convex hull covering of polygonal scenes for accurate collision detection in games
Rong Liu, Hao Zhang 0002, James Busby
SIGGRAPH
1998
ACM
15 years 3 months ago
Visibility Sorting and Compositing Without Splitting for Image Layer Decompositions
We present an efficient algorithm for visibility sorting a set of moving geometric objects into a sequence of image layers which are composited to produce the final image. Inste...
John M. Snyder, Jed Lengyel