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GLOBECOM
2006
IEEE
15 years 3 months ago
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Lacra Pavel
AICT
2006
IEEE
123views Communications» more  AICT 2006»
15 years 1 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
CHI
2008
ACM
15 years 10 months ago
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
In this paper we explain how we built cueTable, a multi-touch interactive tabletop, as a base technology to explore new interaction concepts for cooperative and competitive multi-...
Tom Gross, Mirko Fetter, Sascha Liebsch
CIG
2005
IEEE
15 years 3 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
CORR
2008
Springer
217views Education» more  CORR 2008»
14 years 9 months ago
A Distributed Merge and Split Algorithm for Fair Cooperation in Wireless Networks
Abstract-- This paper introduces a novel concept from coalitional game theory which allows the dynamic formation of coalitions among wireless nodes. A simple and distributed merge ...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...