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NETGAMES
2006
ACM
15 years 3 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
HICSS
2005
IEEE
91views Biometrics» more  HICSS 2005»
15 years 3 months ago
Size Does Matter in Computer Collaboration: Heterogeneous Platform Effects on Human-Human Interaction
Because today’s workforce is highly mobile, small wireless devices are being used to support mobile work collaboration. However, do computer platform differences affect such col...
Marilyn Tremaine, Aleksandra Sarcevic, Dezhi Wu, M...
ICALT
2005
IEEE
15 years 3 months ago
Learning Units Design Based in Grid Computing
: The development of cooperative, flexible and reusable learning environments is a need in modern education. The IMS Learning Design specification has played a very important role ...
Leonel Iriarte Navarro, Manuel Marco Such, Alexand...
ICDCS
2005
IEEE
15 years 3 months ago
Resource-Aware Distributed Stream Management Using Dynamic Overlays
We consider distributed applications that continuously stream data across the network, where data needs to be aggregated and processed to produce a 'useful' stream of up...
Vibhore Kumar, Brian F. Cooper, Zhongtang Cai, Gre...
ICPADS
2005
IEEE
15 years 3 months ago
Efficient Barrier Synchronization on Wireless Computing Systems
This work deals with efficient barrier synchronization for wireless cluster computing where nodes communicate with each other wirelessly in one or multiple hops. Such a computing ...
Nian-Feng Tzeng, Bhanurekha Kasula, Hongyi Wu