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CEEMAS
2001
Springer
15 years 9 months ago
UML for Behavior-Oriented Multi-agent Simulations
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Christoph Oechslein, Franziska Klügl, Rainer ...
ITS
2004
Springer
129views Multimedia» more  ITS 2004»
15 years 9 months ago
Developing Learning by Teaching Environments That Support Self-Regulated Learning
Abstract. Betty’s Brain is a teachable agent system in the domain of river ecosystems that combines learning by teaching and self-regulation strategies to promote deep learning a...
Gautam Biswas, Krittaya Leelawong, Kadira Belynne,...
AAAI
2011
14 years 4 months ago
Learning in Repeated Games with Minimal Information: The Effects of Learning Bias
Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associate...
Jacob W. Crandall, Asad Ahmed, Michael A. Goodrich
AI
2006
Springer
15 years 8 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
IJCAI
2001
15 years 5 months ago
Rational and Convergent Learning in Stochastic Games
This paper investigates the problem of policy learning in multiagent environments using the stochastic game framework, which we briefly overview. We introduce two properties as de...
Michael H. Bowling, Manuela M. Veloso