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ICML
2008
IEEE
16 years 5 months ago
No-regret learning in convex games
Quite a bit is known about minimizing different kinds of regret in experts problems, and how these regret types relate to types of equilibria in the multiagent setting of repeated...
Geoffrey J. Gordon, Amy R. Greenwald, Casey Marks
AIIDE
2008
15 years 6 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
AP2PC
2003
Springer
15 years 9 months ago
Group Formation Among Peer-to-Peer Agents: Learning Group Characteristics
This paper examines the decentralized formation of groups within a peer-to-peer multi-agent system. More specifically, it frames group formation as a clustering problem, and exami...
Elth Ogston, Benno J. Overeinder, Maarten van Stee...
SGAI
2009
Springer
15 years 9 months ago
Improving Cooperative PSO using Fuzzy Logic
PSO is a population-based technique for optimization, which simulates the social behavior of the fish schooling or bird flocking. Two significant weaknesses of this method are: fir...
Zahra Afsahi, Mohammad Reza Meybodi
CDVE
2008
Springer
191views Visualization» more  CDVE 2008»
15 years 6 months ago
Applying Web 2.0 Design Principles in the Design of Cooperative Applications
Abstract. "Web 2.0" is a term frequently mentioned in media - apparently, applications such as Wikipedia, Social Network Services, Online Shops with integrated recommende...
Niels Pinkwart