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» Cooperative Software Development: Concepts, Model and Tools
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COMPSAC
2011
IEEE
14 years 1 months ago
Palimpsests of Time and Place
— This paper discusses ongoing research into the development of an original composition portfolio themed on the concept of palimpsests of time and place. The research involves th...
Jerry Fishenden, Andrew Hugill
EVOW
2010
Springer
15 years 8 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
136
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AGP
1999
IEEE
15 years 6 months ago
ACI1 constraints
Disunification is the problem of deciding satisfiability of a system of equations and disequations with respect to a given equational theory. In this paper we study the disunifica...
Agostino Dovier, Carla Piazza, Enrico Pontelli, Gi...
IE
2007
15 years 3 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
GEOINFO
2004
15 years 3 months ago
Ontology-driven Resolution of Semantic Heterogeneities in GDB Conceptual Schemas
: As the geographic information system (GIS) community grows, more and more people needs to share geographic information. As modern GIS data is stored in geographic databases their...
Guillermo Nudelman Hess, Cirano Iochpe