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» Cooperative Validation in Distributed Control Systems Design
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ATAL
2005
Springer
15 years 10 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
150
Voted
CORR
2010
Springer
169views Education» more  CORR 2010»
15 years 4 months ago
Artificial Hormone Reaction Networks: Towards Higher Evolvability in Evolutionary Multi-Modular Robotics
The semi-automatic or automatic synthesis of robot controller software is both desirable and challenging. Synthesis of rather simple behaviors such as collision avoidance by apply...
Heiko Hamann, Jürgen Stradner, Thomas Schmick...
147
Voted
MOBICOM
2004
ACM
15 years 10 months ago
FLSS: a fault-tolerant topology control algorithm for wireless networks
Topology control algorithms usually reduce the number of links in a wireless network, which in turn decreases the degree of connectivity. The resulting network topology is more su...
Ning Li, Jennifer C. Hou
GECCO
2005
Springer
145views Optimization» more  GECCO 2005»
15 years 10 months ago
Evolving an ecology of two-tiered organizations
Evolutionary models typically rely on a single level of evolution for training a team of cooperating agents. I present a model that evolves at two levels—an “organizational”...
Travis Kriplean
185
Voted
MOBICOM
1999
ACM
15 years 9 months ago
Multicast Operation of the Ad-Hoc On-Demand Distance Vector Routing Protocol
An ad-hoc network is the cooperative engagement of a collection of typically wireless mobile nodes without the required intervention of any centralized access point or existing ...
Elizabeth M. Belding-Royer, Charles E. Perkins