As IPC mechanisms become faster, stub-code efficiency becomes a performance issue for local client/server RPCs and inter-component communication. Inefficient and unnecessary compl...
Andreas Haeberlen, Jochen Liedtke, Yoonho Park, La...
Abstract. We describe InterPlay, a simulation engine coordinator that supports cooperation and interaction of multiple simulation and execution tools, thus helping to scale-up the ...
Parallel and distributed programming is conceptually harder to undertake and to understand than sequential programming, because a programmer often has to manage the coexistence an...
In this paper we present a methodology for the evaluation of networked systems communicating using WLAN technology. We show a case study of goal-oriented cooperating robots, for w...
To build a cooperative logistics network covering multiple enterprises, a planning method that can build a long-distance transportation network is required. Many strict constraints...