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» Coordination of Many Agents
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AAAI
2008
15 years 15 days ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
ICTAI
2008
IEEE
15 years 4 months ago
A Model for Multiple Outcomes Games
We introduce and study qualitative multiple outcomes games. These games are noncooperative games with qualitative utilities (i.e., values over an ordinal scale), strictly qualitat...
Ramzi Ben Larbi, Sébastien Konieczny, Pierr...
77
Voted
CCGRID
2003
IEEE
15 years 3 months ago
Decentralized Resource Allocation in Application Layer Networks
Application-layer networks (ALN) are software architectures that allow the provisioning of services requiring a huge amount of resources by connecting large numbers of individual ...
Torsten Eymann, Michael Reinicke, Oscar Ardaiz, Pa...
70
Voted
ICRA
2003
IEEE
116views Robotics» more  ICRA 2003»
15 years 3 months ago
Learning to role-switch in multi-robot systems
We present an approach that uses Q-learning on individual robotic agents, for coordinating a missiontasked team of robots in a complex scenario. To reduce the size of the state sp...
Eric Martinson, Ronald C. Arkin
AAAI
2007
15 years 15 days ago
Impromptu Teams of Heterogeneous Mobile Robots
As robots become more involved in assisting us in large and hazardous operations, such as search and rescue, we can anticipate that diverse robots will come together with the need...
Ross Mead, Jerry B. Weinberg