Design and implementation of a fast parallel architecture based on an improved principal component analysis (PCA) method called Composite PCA suitable for real-time face recogniti...
Abstract We introduce a system that processes a sequence of images of a front-facing human face and recognises a set of facial expressions. We use an efficient appearance-based fac...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
A key challenge faced by large-scale, distributed applications in Grid environments is efficient, seamless data management. In particular, for applications that can benefit from a...
Jithendar Paladugula, Ming Zhao 0002, Renato J. O....
Abstract— Navigating through unknown outdoor environments requires a robot to be able to see and model the far field terrain. In recent years this problem of seeing beyond relia...